domingo, 28 de febrero de 2010

Angry Birds Review for iPhone/iPod Touch

Price: $.99

Publisher:Clickgamer

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Buy It! Stop reading. Buy Angry Birds now (Editor: Come on man, even a Twitter review is longer than this).
If you did keep reading then I suppose I could tell you why you need to go out and get this game. Angry Birds is an iPhone/iPod Touch physics based game where you slingshot birds and try to take out enemy pigs. Despite sounding strange, it also probably sounds pretty easy.   That is not the case at all.  Precision and accuracy are mandatory in later levels. As the game progresses the pigs start wearing helmets and hide behind multiple layers of wood, stone, and glass. But have no fear, the birds come prepared for battle. You will unlock new types of birds that have different skills. Blue birds multiply. Yellow birds can break through multiple layers of wood. Black birds can explode. You get the idea.

The controls are simple. To shoot a bird, tap, drag, and release the slingshot. To activate the bird’s special skill, simply tap the screen. A hint: special skills sometimes need to be activated at just the right time in order to do the most damage. As far as levels go there are two episodes; Poached Eggs and Mighty Hoax. I am all the way through Poached Eggs, it took me over three hours (total play time) to complete the 63 levels. I am barely in to Mighty Hoax and it is difficult. Don't get me wrong. I am glad the levels are increasingly difficult. Each level really makes you use each bird's skill to its fullest.  Obviously one thing should be clear; this game has a tremendous amount of replay value.

The graphics and audio are also outstanding. This is how games should be made. Simple ideas backed by great graphics, great audio, and gameplay that continues to last and develop. With all of this said, this game is only $0.99. This game truly has set a new bar for the sub-dollar iPhone/iPod Touch market.  In fact, I’d wager this game sets a new bar across the entire pricing spectrum on the App Store.  If you’re waiting for one more call to action, you won’t find it here.  I’ll be busy playing Angry Birds and marking it down as an early contender for iPhone Gamer Blog's best game of 2010.

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viernes, 26 de febrero de 2010

Google vs. Apple: A Modern Day, Wild West Showdown

There is no doubt about it.  There no longer is any love lost between Apple and Google.  When the iPhone 3G was released, the Google Android OS was nothing more than an announcement still months away from release.  As Apple's market continued to grow and in some ways overtake the Blackberry market, so grew Google's appetite for becoming a player in the mobile market.  Look at the chart below.  Apple has been at this way longer.  In fact, one would think that they would have nothing to worry about but that may not be the case.  As of today, Google has over 20,000 apps in its app store and 20 different phones on the market using its operating system.  Even if Apple opens up its network to someone other than AT&T, which seems unlikely at this time, can they really compete against a market that is absolutely saturated with Google Android products?



I've linked to it before but it's worth mentioning again.  Right after the announcement of the iPad, Apple’s CEO, Steve Jobs, had a private employee only meeting.  In that meeting he reportedly told the crowd his thoughts on Google.  He said, "We did not enter the search business.  They entered the phone business. Make no mistake they want to kill the iPhone. We won’t let them."  Sounds to me like Jobs is taking this threat seriously, and he should.  Few companies are bigger than Google.  Although the size of a company has never stopped Jobs from taking them on.  Microsoft comes to mind.

In this case though, he will be directly competing with Google.  A company that provides the iPhone with quite a bit of cool functionality.  I'm thinking of the built-in Maps application, Google Search, Google Earth, etc.  Microsoft never tried to compete with Apple when it came to the hardware side of the business.  No, this competition is of a different kind.  I think Apple needs to be careful here.  At some point, they need Google more than Google needs them.

Maybe the first real battle cry was when Google Voice was rejected from the App Store without a second thought.  After the FCC intervened, Apple said it was AT&T who dismissed the app.  Then AT&T said they had nothing to do with the app verification process.  Then Apple decided that they actually they hadn’t dismissed the app entirely, they were just waiting to try and figure out what to do with it.  That deliberation started months ago and still is being held up for whatever reason.  Instead of waiting around, Google circumvented the issue by making Google Voice available via the browser.  That's the nice thing about being the largest website in the world.  You can do things like that and no one can do anything about it.

Literally just days after the App Store rejection of Google Voice (August 3rd), Eric Schmidt, Google's CEO, resigned from the board of Apple.  A position he held for 3 years.  These companies were tied together so closely that Google’s CEO held a position on Apple's board!  Obviously when it became clear that Google was entering the mobile market, Apple's Market, it was time for him to go.

Those things all lead up to the day Google announced its own phone on January 5th.  Up until then, they had simply created a platform that could be used by phone manufacturers.  The day they started selling their own phone, there was no doubt left.  Google wanted to kill the iPhone; at least according to Jobs.  He says they won't let them do it but when they are facing down a company that is literally synonymous with the internet, do they really have a chance?  Time will tell.

Thanks, You Make Doing This Fun

Driving people to a new iPhone/iPod Touch review site like iPhone Gamer Blog is hard.  In the last 2 months (2 months, 8 days to be exact) we have had 21,223 visits.  That might sound like a lot but when you look at some of the competing websites out there; we’re still just small time.  In that 2 months, this site has gone through 3 redesigns, we have ventured into buying ads through Facebook, Google and Yahoo ad search (We found out that though the ads were fairly cheap, they really didn't cause any recurring visits) and have used a variety of social media to get the word out about our site.  We now have 3 writers, including myself, that do reviews, news and previews and have a fairly steady stream of developers asking for us to review their games (Thank you guys!).  All in all, it has been a difficult process but one that has been a lot of fun and fulfilling.

We would like to continue increasing the number of people that come to the site and we are looking for ways to do so.  We know that currently about 20-30% of all of the people that arrive at our site will return again.  That's pretty good but we would love for it to be higher.  Any ideas on what we can do to get you to return?  We want to know what you are looking for when you arrive at our site.  Is it news, reviews, previews, promo codes, features or something else entirely?  This site is so much fun to run when we have people talking back to us so maybe a forum is where it’s at.  So why are we writing this?  Honestly, we wanted to see what/if any ideas you have for us to continue to grow and move to the next level.

Below are a few graphs that show our ups and downs depending on the week for the last few months.  Another report shows the top 10 reader countries.  We have had readers from all over the world including Iraq and Mongolia.  The site is continuing to grow (it grew by 20% in the last month) and we're extremely excited to be a part of that.  No one is more important than our readers (the developers are pretty important too!).  Going forward, we are going to continue our quest to be your one stop place for all of your iPhone, iPod Touch and eventually iPad gaming needs.   In the meantime, please tell your friends about us, tell us what you would like to see in the future, find us on Twitter and bookmark us.

jueves, 25 de febrero de 2010

Rocket Downhill Penguin Review

Price:$.99

Publisher:Tony Hunyh

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Rocket Downhill Penguin is an iPhone/iPod Touch racing game where you must avoid obstacles and pick up objects to increase your score. You play as Rocket, a penguin, and upon starting the game immediately start skiing down a mountain. Snowmen and trees are your main obstacles on the course.  Hitting snowmen, while lowering your health, also has the peculiar effect of uncovering medals which can lead to extra health and even invincibility. But don’t hit too many snowmen, they still hurt when you hit them and will eventually end the game.  Trees on the other hand carry no benefit at all and only serve to slow you down.

Tilting the iDevice is the only in game control, left for left, right to move right. I found it hard to stop Rocket from moving left or right and just ski straight. Once you start bobbing and weaving beware that it can get pretty squirrelly. The graphics are very clean, nothing fancy, but nevertheless they look good for this type of game. I especially like the brightly colored/snow filled trees.

There is an obvious winter theme in this penguin racing game. The in game music does a very good job of capturing a winter feeling without being a Christmas song. When Rocket crashes into a tree or snowman you get a neat sound effect that actually sounds like a large snowball being smashed. When Rocket picks up some hot cocoa or a medal, you will hear an exclamation sound and see your score go up. The audio stays pretty simple throughout the game, but anything else might have been too much anyway.

This is a fun little game but personally, I don’t see it having much replay value. I played it for about 20 minutes the first time and about 35 minutes the second time and I never got invincibility and never scored over 2500 points. However, I was visiting my parents this weekend so I had my mom play and she loved it. She screamed and laughed and played for quite a while. Now keep in mind this is a woman who tried to make Mario, in the original Super Mario Brothers, jump by holding the controller over her head. She’s not a videogame player (Editor’s note: get her on the Wii).

If you want a game that your young kids (or your mom) might enjoy, you should pick this game up. Its simple low frills gameplay, can be picked up, played, and enjoyed by anybody, and that should be counted as a success for any developer.

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miércoles, 24 de febrero de 2010

Guerrilla Bob Review for iPhone/iPod Touch

Price: $2.99

Publisher: Chillingo

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For better or worse, most of Guerrilla Bob is a throwback to the golden years of arcade shooters.   The good includes some nice humor and quick gameplay.  Unfortunately some of the bad stuff from the old days has been thrown in as well; Over-used voice samples and re-used locations and graphics.  You'll definitely have fun for a while with Guerrilla Bob but its long term replay value is questionable.

The graphics within the game are the first thing I'll mention.  Usually I’ll start with gameplay but the graphics overshadow everything else.  They are superb.  Great lighting, nice explosions, really well conceptualized characters and bosses.  The entire game is shown in top down isometric view.  It works pretty well in most cases although there are instances where the only way to kill the bad guys is by shooting at people off of the screen because the camera doesn't zoom out at all.

The gameplay itself is a mix of old school Ikari Warriors and iPhone/iPod based games like MiniGore and Alive4Ever.  There is a minimal background story that propels you forward but after that you go in guns blazing and killing everyone you see.  As you move Bob through missions you find weapon upgrades, speed boosts, health packs and damage multipliers.  It's the very definition of an arcade shooter and it works pretty well.  One of the main downsides is that the game only last about an hour or so.  After beating all of the games missions, you do unlock a survival mode which I found to be extremely boring.  Nevertheless, some of you guys out there might get a lot of enjoyment out of it.  Swarm after swarm of baddies come after you and you try to last as long as you can.

The controls within the game are hard to get used to at first.  It works as a dual control based game.  In the beginning of the game they just feel really loose.  After a while of playing they do feel better and become easier to use.  Just don't go in expecting to hit all of your targets right away.

The sound within the game is pretty well done although it could have been better in some areas.  There is voice acting done throughout the game.  Bob is your usual tough guy action star spouting out all kinds of one liners that sound badass the first few times you hear them.  After a while they can get a bit old though.  The music within the game is pretty well done and fits the Middle East setting very well.  The gun sounds on the other hand could have been better.  Your machine gun tends to sound really hollow and dinky.

The main issues with the game arise after the second level.  The first level is in the daytime in the Middle East.  The second level is in the nighttime in the Middle East.  Very cool settings.  Then you realize that in every level you are going to see all of the same graphics over and over again throughout the game.  All of the graphic tiles are re-used throughout the game in the following levels as well.  There are a few nice touches later on towards the end of the game that change up the monotony but not enough.  By the end of the game, it would have been nice to see Bob anywhere but the Middle East.

All in all, this is a pretty solid game.  The price at $2.99 seems a bit high for about an hour or so of gameplay considering some of the other options out there.  That being said, the graphics are extremely impressive (at least for the first few levels) and the gameplay is a lot of fun (once you get used to the controls).  If you can get over those caveats then by all means, go ahead and buy Guerrilla Bob.  If nothing else, it will give you a nice, warm retro game feeling, and who doesn’t want that?

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OS 4.0 for iPhone/iPod Touch Likely All About Customization

The jailbroken iPhone/iPod Touch has it easy in a lot of ways.  You can multitask, kill apps, and even customize your interface.  However, if you don't want to deal with the business of jailbreaking for whatever reason, you have to wait until Apple comes out with these features on their own.  The feature I want to talk about today is the ability to customize the OS interface.  I believe that due to heavy competition, OS 4.0 will include several new ways of customizing your iPhone/iPod Touch experience.  Many of Apple’s mobile competitors are making a living because they claim they can customize their interfaces better and give the user a more personal experience than Apple does with the iPhone/iPod Touch.  For the most part, this rings true.  Think about it, how many things can you really personalize on your iPhone?  Backgrounds and ring tones come to mind but not much else.  Phones like the MyTouch from T-Mobile and most Android phones have quite a bit more you can do.  I think OS 4.0 will go a long way towards fixing this complaint on both the iPod Touch and iPhone.

More customization probably means more apps, themes, etc and overall more money via the App Store for Apple.  What kind of customization can we expect then?  I think we will see several things.  I think we will see themes that will be able to be used throughout the entire iPhone.  Not only on the background but also on the lock screen, the keyboard, and possibly icons.  I also see customization being more accessible when it comes to alarms and notices.  Right now I have three email accounts on my iPhone.  While I can change the push notification sound, I would like to be able to do a different sound for each separate inbox.  For example, if I receive an email during a meeting and I hear the chime for my personal inbox, I won’t check it.  If it’s the chime for my business email inbox, I’ll know that as well.  Other phones already have these types of options and Apple is playing catch up when it comes to this kind of functionality and customization.

Apple knows that it is now directly competing against Google and its entirely open platform (did you guys see what Jobs supposedly said about Google?).  While Apple has always been insular in everything thing they do when it comes to manipulating their user interface, in order to compete they must realize that they need to be open to change.  I think iPhone/iPod Touch customization will be one of the ways Apple begins to open up its interface to its users in the coming OS 4.0 release.  What do you think?  What kind of customization do you want to see?

martes, 23 de febrero de 2010

Thumpies Review for iPhone/iPod Touch

Price: $2.99

Publisher: Big Blue Bubble

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This game is fun and kind of twisted! I don’t want to spoil the surprise of a full review but I like it. Thumpies is a music based iPhone/iPod Touch game where you must tap drums to the beat of falling Thumpies. Think, Tap Tap Revolution meets Alice in Wonderland on acid (or Tim Burtons’s AiW). I say this game is twisted because of the Thumpies themselves. They are round furry beasts that are all head, no body. And, if that didn’t make them creepy enough the developers at Big Blue Bubble thought it would be fun to give them slightly frightening faces. You can check out all the Thumpies by clicking the door at the bottom of the tree (even the locked ones).

The gameplay is simple. Tap the appropriate drum at the same time the Thumpie lands on it. Keep up the tapping and a musical beat will emerge. If you tap correctly your progress meter will start to fill. You will have to pass three or four levels songs per level to unlock more levels. During gameplay you can also keep a look out and tap butterflies to unlock more Thumpies.

The graphics are among the best I have ever seen for an iDevice game. The backgrounds and transition screens are great. The Thumpies, drums, and butterflies are very high quality considering they are the moving graphics in the game. I can point out enough how good the graphics are in this game.

The audio is a large part of the game play, considering you are tapping on drums. You can play without the music, but really, what’s the point? The music is fun, catchy, and sometimes just at creepy as the Thumpies themselves. As a creepy audio bonus, the sound FX that plays while tapping through the menus is great.

This is a fun game; however, it’s not going to be worth $2.99 to everyone. But, if you like music based rhythm games then you should really look into Thumpies. There are tons of levels, with each level having three difficulties, so there is a lot of opportunity for a good amount of gameplay.

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