Mostrando entradas con la etiqueta Puzzle. Mostrar todas las entradas
Mostrando entradas con la etiqueta Puzzle. Mostrar todas las entradas

domingo, 28 de febrero de 2010

Angry Birds Review for iPhone/iPod Touch

Price: $.99

Publisher:Clickgamer

Buy now on

Buy It! Stop reading. Buy Angry Birds now (Editor: Come on man, even a Twitter review is longer than this).
If you did keep reading then I suppose I could tell you why you need to go out and get this game. Angry Birds is an iPhone/iPod Touch physics based game where you slingshot birds and try to take out enemy pigs. Despite sounding strange, it also probably sounds pretty easy.   That is not the case at all.  Precision and accuracy are mandatory in later levels. As the game progresses the pigs start wearing helmets and hide behind multiple layers of wood, stone, and glass. But have no fear, the birds come prepared for battle. You will unlock new types of birds that have different skills. Blue birds multiply. Yellow birds can break through multiple layers of wood. Black birds can explode. You get the idea.

The controls are simple. To shoot a bird, tap, drag, and release the slingshot. To activate the bird’s special skill, simply tap the screen. A hint: special skills sometimes need to be activated at just the right time in order to do the most damage. As far as levels go there are two episodes; Poached Eggs and Mighty Hoax. I am all the way through Poached Eggs, it took me over three hours (total play time) to complete the 63 levels. I am barely in to Mighty Hoax and it is difficult. Don't get me wrong. I am glad the levels are increasingly difficult. Each level really makes you use each bird's skill to its fullest.  Obviously one thing should be clear; this game has a tremendous amount of replay value.

The graphics and audio are also outstanding. This is how games should be made. Simple ideas backed by great graphics, great audio, and gameplay that continues to last and develop. With all of this said, this game is only $0.99. This game truly has set a new bar for the sub-dollar iPhone/iPod Touch market.  In fact, I’d wager this game sets a new bar across the entire pricing spectrum on the App Store.  If you’re waiting for one more call to action, you won’t find it here.  I’ll be busy playing Angry Birds and marking it down as an early contender for iPhone Gamer Blog's best game of 2010.

Overall Value for it's $.99 price point

Overall Value:
Graphics:
Sound:
Controls:

miércoles, 17 de febrero de 2010

Twistum Review for iPhone/iPod Touch

Price: $.99

Publisher: Phuong Vo

Buy now on

The number one rule of any iPhone/iPod Touch game should be that the average user should be able to play much of the game without quitting in frustration over and over again.  Actually, I say this should be rule number two, right after making sure the game doesn’t crash back to the iPhone/iPod Touch launcher.  Twistum offers a game that is extremely cute and a good idea but ultimately is incredibly frustrating due to rapid difficulty increases that ruin the experience quickly.

The game revolves around you moving 3 baskets on the bottom of the screen.  The baskets all correspond to a certain type of fruit that falls from the tree.  You switch the baskets back and forth and try to line up the falling fruit with the correct pot.  All of that works brilliantly and in fact is quite cute and playable...during the first level.

If you didn't notice, that was foreshadowing.  We will come back to the difficulty increase in a moment.  There is only the core game here.  No achievements, no social gaming network.  It would have been nice to see some integration with OpenFeint so you could see how well you are doing compared to others. The controls are simple drag and drop.  There is also one time during each level where you must "shake the tree" in order for the fruit to begin falling.  The graphics are extremely well done for the type of game it is.  I could imagine a young kid playing this game for hours (if not for the difficulty issues).   The sounds within the game are fitting, but the music gets extremely repetitive after a while.  Luckily you can turn it off in the options.

So let's get down to it; the main problem.  The difficulty level is simply absurd.  The first level doesn't prepare you whatsoever for what comes in the second level.  I was able to finally pass the second level after a ton of repetition.  However, I have some fairly fleet fingers (I guess) and I was no match to keep up with the falling fruit in the 3rd level.  I am not saying this as someone who merely tried one time and gave it up.  Instead I literally tried for an hour straight to beat the third level.  I could not do it.  I understand that there is a monkey living in the tree that adds bomb obstacles to the mix.  Sadly the game was too difficult for me to ever see this happen.  The main issue is that to try to beat the 3rd level, you have to replay the first and second level again, another pet peeve of mine.  Let's leave that gameplay mechanic back in the 1980's where it belongs.  Once it’s beaten, it’s beaten.

I wish I could give this game better marks but I just can't.  I'm sure there are people out there that will be able to get their fingers sliding around the screen like crazy that can get to additional levels but certainly not your average gamer or a child (who I think would be a great target market for this game).  Unfortunately the game offers no solution for this issue (an easy, medium, hard setting) and nor does it aptly build your basket moving skills through enough levels to get good enough to pass the latter levels.  Perhaps a difficulty setting will be added in the future but for now I recommend passing on this one.

Overall Value for it's $.99 price point

Overall Value:
Graphics:
Sound:
Controls:

martes, 9 de febrero de 2010

Fuzzle Review for iPhone/iPod Touch

Price: $.99

Publisher: CandyCane LLC

Buy now on

Fuzzle is a puzzle game where you must line up colored balls to earn points. Think of the game Connect Four, but in Fuzzle you have to connect five and with a lot more colors. If you are like me and constantly checking iTunes top 25 games, then chances are you have already seen the name Fuzzle. If you haven't downloaded it already...go ahead, it's worth it.

The game starts out with seven balls but with every move you make more balls are added forcing you to plan ahead. Multi-colored balls (which can be used with any color) and black balls (when used with a color, eliminates all of that color) are thrown into the mix as the game progresses to help out the player.

The gameplay is simple, touch a ball and drag it to the spot you want it to go. A cool road map pops up and shows you the path that they ball will take. This is important because you have to have an open path to the open spot. If there isn't an open spot you must move another ball to open a path or choose another ball. By default, there is a timer that will add balls even if you don't move (you can turn the timer off). So quick decisions are important.

I am very impressed with the quality of the graphics in this game. The balls and the playing field are crystal clear and the in-game menus are simple and straight forward. I wish more game’s user interfaces were as well designed as this one.

The audio is on the same level as the graphics. I am not a huge fan of in game music so I was happily surprised when I found out that the game was installed with the music turned off. I did turn it on to see how it was and it's not bad, but I prefer no music. The sound FXs are wonderful. Funny little noises with every move are a great addition to an already solid game.

Overall, Fuzzle is a great game for puzzle lovers and casual gamers alike. A must buy. It's challenging but not so much that you get frustrated and quit.  Unfortunately (or rather fortunately), you just become more addicted. Every time you play the game will be different allowing for hours and hours of possible gameplay.

Overall Value for it's $.99 price point

Overall Value:
Graphics:
Sound:
Controls:

viernes, 5 de febrero de 2010

Fling! Review for iPhone and iPod Touch

Price: $.99

Publisher: Candycane Apps

Buy now on

Fling! is an addicting iPhone and iPod Touch puzzler that entails flicking fuzzy balls, or furballs, at each other. The object of the game is to only have one furball left on the screen. To eliminate the other balls you must bump them off the screen using another ball. Balls can only go up, down, left, or right.  Each of the 25 levels is different and the game gives you a ton of content for just a dollar.

The gameplay is fairly simple. You just flick a ball toward the ball you want bumped off the screen. If you think you have made a bad move, no worries, there is a back button that allows you to put the balls back move by move. And if you get really stuck, there is a “cheat” button that shows you the next move. The problem with the “cheat” button is that if you have already messed up beyond completion then you must revert back to where the puzzle is still solvable. But beware, you cannot use the “cheat” button and still move on to the next level.
The audio in this one is well done. The main song isn’t annoying or overbearing. I didn’t even mute it (which is something I usually always do in puzzle games). The sound effects are also nice and clean. You get little noises when you flick, bump, and complete a level as well as use the back button.

The graphics are great. The detail on the furballs is about as good as you can get on an iDevice. The top down perspective was a good choice as it makes it easy to see all of the balls in one view.  Even the fuzzy playing field stands out. The menus and buttons have a great professional look and the games colors really work well together.

Overall, if you are a fan of puzzle games, this is a good one and is worth the money.  It has hours of gameplay and is quite a bit different from level to level. The first 6 levels flew by and I really didn’t have to pay attention to what I was doing in order to move forward.  Once I got to level 7, I started to really have to think ahead and plan my moves carefully and that is when it became a lot of fun.

Overall Value for it's $.99 price point

Overall Value:
Graphics:
Sound:
Controls:

viernes, 22 de enero de 2010

Tetris Review for iPhone and iPod Touch

Price: $4.99

Publisher: EA Mobile

Buy now on

Tetris is the very epitome of classic mobile gaming.  It's no surprise then that the iPhone version came along quickly after the App Store opened.  What is surprising is how well this gem of a block builder has stood up to the test of time and how a new mode captures the same magic on the iPhone as the original Tetris did on the GameBoy.  When I recently read that Tetris has sold 100 million copies across all mobile phones (most of which are not Apple devices) since 2005 I knew right away that we needed to do a review in honor of that achievement. I'm very glad we did.

The basic premise of Tetris is to guide a series of differently shaped blocks that are falling from the sky into a combined single horizontal line row.  Once you connect all of the blocks in a single line, they disappear and you earn points.  In order to better accomplish this, you have the ability to turn the differently shaped blocks in several different directions.  The object of the game is to keep this up as long as possible.  As the game goes on, the blocks begin falling quicker, making it more difficult for you to turn them in time before they hit the floor.  I'm sure most of you knew the basics but I wanted to cover my bases.

The iPhone game continues with this old formula and it continues to work in spades.  A new mode was created for the iPhone/iPod Touch version.  This mode is called Magic.  The gist of it is that instead of just dropping the blocks into place, you have a variety of other options to destroy the blocks that made it to the floor.  For example, you can use a meteor or a hammer to destroy the fallen blocks.  Or as they are falling, you can use a crayon to redraw (very nice use of the touch screen) or pinch the block into a different shape.  This gives people a whole new way to play the game and it retains its charm.

The controls are extremely simple and the added touch screen options during the magic mode make the iPhone/iPod version of Tetris a treat to play.  The graphics are top notch, all of the colors are vibrant and easy to look at.  The music has been updated to include several new upbeat songs to play along to.  Better yet, you can use your own library of music.  If you’re ready for some heavy duty nostalgia, grab the original song, “Korobeiniki”, and set it to replay in the background.

My wife started playing the other day.  She was a huge Tetris playing junkie back in the day, specifically on her GameBoy.  She said that the iPhone version was too easy; the blocks give you too long to rotate them before they fall into place and that the magic mode was simply ridiculous.  I couldn't disagree more.  I love the pace of the game and I think the iPhone/iPod version hits the nail on the head.  But then again, I never really played too much Tetris back in the day.  I was more of a Tecmo Super Bowl guy.  So be warned Tetris purists, your mileage may vary, but for the rest of us iPhone/iPod Touch users, Tetris is a complete win.

Overall Value for it's $4.99 price point

Overall Value:
Graphics:
Sound:
Controls:

miércoles, 20 de enero de 2010

Doodle Bomb Review

Price: $1.99
Publisher:Bottle Rocket Apps
Buy now on

Doodle Bomb is a physics based, puzzle game where you must open doors by activating switches. True to its name, activating those switches requires that you throw bombs that must explode close to the switch. Obstacles like wheels, multiple switches, and rotating bomb shooters are added to levels to up the difficulty. To unlock new levels you must beat lower levels within an allotted amount of throws.

The gameplay is very similar to most physics games, think Ragdoll Blaster. To throw a bomb, simply tap the screen. The trick is that the farther you tap away from your hiding hole, the harder the bomb is thrown. An additional control feature that I have not encountered on any other physics game is that you are able to control the roll of the bomb by tilting the device. So if you throw a bomb and it’s not quite close enough to the switch you are able to roll the bomb closer.  It is a pretty cool design.

The graphics are just what you expect from a game with doodle in the name. However, even the doodled graphics are well done. The sound effects and audio are great. There is no overly intrusive music during gameplay and you can use your own music if you like. You get a swoosh when you throw a bomb, a click when the switch is activated, and of course an explosion then the bomb blows.  Simple, but effective.

My only issue with Doodle Bomb is the lack of difficulty. Out of the first 35 levels (50 are included) there were only 2 that I didn’t pass within the allotted throws. With that in mind, once you get to level 35, you MUST pass the level within the allotted throws or you cannot continue. I would have liked to see more difficultly on the earlier levels.

Overall, Doodle Bomb is a fun, addictive game that has amazing controls. It could use a few tweaks to its difficulty level early on, but the latter levels really step it up and make it a game worth playing.

Overall Value for it's $1.99 price point

Overall Value:
Graphics:
Sound:
Controls:

martes, 19 de enero de 2010

Relix Review

Price: .99

Publisher: OverSpark

Buy now on

Relix is a complex puzzle game but don’t hold that against it.  One of our favorite iPhone/iPod Touch games of 2009, Boxed In 2, was an intelligent, well thought out puzzling puzzler (thank you Dr. Seuss).  In fact, Boxed In 2 was iPhone Gamers Blog’s 5th best game of last year.  That game was also almost solely developed by Dennis Mengelt.  Why are these details relevant? Because Relix was created by Mengelt’s brother, Mark, and a talent for making good puzzle games apparently runs in the family.  Even better, Dennis helped create some of the challenging levels on Relix.

Relix is a tile based strategy game where you must touch like tiles to make them disappear. When all of the tiles are gone, you move on to a more difficult level. Simple right? Wrong.  Relix quickly becomes difficult due to breakthrough floors, portals, and trap doors.  The real strategy starts taking place when three of the same tiles are introduced in the game and must all be eliminated at the very same time.

The gameplay itself is very easy. Select a tile by touching it, then swipe left or right on the screen to move the selected tile. The three obstacles (breakthrough floors, portals, and trap doors) are easily learned through early levels of the game.  The developer does a nice job of ramping up the difficulty slowly so you don’t feel overwhelmed too quickly.

The graphics in the game are simple but well done. I like the hieroglyphic theme that is used throughout the game and menus.  The audio in this game is an addition, not a subtraction like you may find in other puzzle games. The background audio is also quite nice being catchy and not too intrusive. If you don't like the background audio, you can even listen to your own iPhone/iPod playlist.

If you run into a level that you just cannot get past, have no fear, you can switch to a new level using the in-game menu.  You unlock levels by earning stars. You earn two stars by completing levels under the targeted amount of moves and one star for just completing a level in however many moves it takes you to get it done. The more stars you get, the more levels you unlock. To earn more stars you can go back and replay earlier levels that you may have only earned one star in.

Relix really is a super addictive game! If you like a good challenge, at a fair price that will also keep your mind working for hours, this game is for you.

Overall Value for it's $.99 price point

Overall Value:
Graphics:
Sound:
Controls: