viernes, 15 de enero de 2010

Card Drop Review

Price: $1.99

Publisher: Kuyi Mobile

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Card Drop is a playing card based game where the object is to stack your cards (the five cards at the bottom of your screen) onto four different moving cards. For example, you can either stack a 2 or a King on an Ace, or a 7 or a 9 on an 8.  You get points for the amount of cards you have added to the moving card, and get a multiplier bonus when that stack moves off the bottom of the screen.

Like most excellent iPhone and iPod Touch games, the idea is fairly simple; it’s the execution that makes the game worth playing.  In this case, it is the motion of the bottom card that adds to the difficulty.  The gameplay revolves around touching and dragging one of your five cards to the column with the appropriate bottom card. As the game goes on the bottom cards move faster, giving you less time to stack on new cards. If your card doesn’t stack, you will hear a BUZZ sound and the card will return to the bottom. If the card does stack you will hear a BING noise and a new card will replace the card you just stacked. You keep stacking cards until time runs out.

The graphics are minimal but effective for this type of game. On the other hand, the audio is kind of a letdown. The sound effects are nice, but the background music becomes annoying after a few minutes. As we often say in these reviews, it would be nice to have the option of using your iPhone or iPod Touch music catalog during the game.

There are a few unlockable achievements within the game. Some are pretty difficult, for example, “Get 30,000 points in a single game.” In my play time, I was lucky to get 7,600 points as a high score but I’m sure you will do much better. I probably just need some practice. Overall, Card Drop is a fun game with a simple objective and uncomplicated controls. The replay value is directly proportional to the type of gamer you are. I can see some people really liking the fast action of Card Drop, while others may get bored with its repetitious gameplay. Overall, I believe this game will be successful for the same reason Solitaire has stood the test of time.  It’s a good time waster at a good price with a fun gameplay mechanic.

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jueves, 14 de enero de 2010

Premiering-iPhone Gamer Blog's Crazy Thursday Giveaway

Today we have the following 3 things to give a way:




A free promo code to recently 4 star rated Scribble Pilot! See review here.



2 Awesome Battle Bears t-shirts - battlebears.com/store/ -  Review coming tomorrow.



To win one of those 3 things, simply add us on Twitter and mention us @iphonegamerblog in a tweet.  That's it.  First come, first serve.

miércoles, 13 de enero de 2010

Glyder 2 Review

Price: $.99

Publisher: Glu

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Glyder 2 is a fun, engaging game where you fly around incredible landscapes collecting crystals. These crystals are spread out over several different locations, each location with its own theme; ice, fire, water, etc.  Along the way you can complete different tasks, in the shape of mini-games to unlock different clothes or wings by landing on platforms throughout each location.

To tell you the truth, at first I didn’t like this game. It seemed boring and mundane, just soaring around gathering up crystals, but then I landed on a mini-game platform. There are a few types of mini-games; check point races, pick up and drop, and a timed gathering spree where you want to collect as many objects as you can before time runs out. These mini games really turned Glyder 2 around in my eyes.

The gameplay is challenging but not so much so that you want to quit. I played for an hour straight just because I couldn’t get to a certain crystal and couldn’t figure out why. The problem was that I was unaware that I could fly to the other locations directly from the beginning of the game. I was under the impression that each location was self-solving. In fact, they aren’t. You have to do what you can in each location and travel back once you have the necessary objectives met. The one thing I would change with this is that it would have been nice to have a little more direction, at least in the beginning of the game of what I needed to do and how I could accomplish it. However, the more you play Glyder 2, the more things come together.
The controls are incredibly simple. It uses the iPhone/iPod Touch build in accelerometer to determine which way you will fly.  Simply tilt forward to dive down and tilt back to lift up. Tilt left or right to turn left or right. Crashing into the ground never really becomes a problem. Once you think you are too close there always seems to be a well place boost or a wind (called a “thermal” in the game) to help you achieve more height.

Visually, Glyder 2 is fantastic. The locations are stunning, yet not over done. The audio is also very well matched with the visuals.  For example, when you dive you get a swooshing air sound. Plus the background music is a great match for a flying game. With its simple yet enticing gameplay, I ended up really liking Glyder 2. I certainly won’t be deleting it anytime soon and after you purchase it I bet you it will have great staying power on your own device.
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Scribble Pilot Review

Price: $1.99

Publisher: Sam Lotti

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I would start by comparing this game to several older arcade games that have similar gameplay but I think many of my readers are simply too young to remember them.  Instead I'll just start by setting the scene for Scribble Pilot.  Doodle Jump graphics (see here for review) meshed with space action shoot-em-up gameplay.  The end result leaves this reviewer wanting more of the same.

The gameplay involves you taking over a space aged jet fighter and going into space.  Instead of being able to fly around in whatever direction you want to like you would find in an Asteroid type game, you use the angle of your iPhone/iPod to fly faster or slower depending on how much you slant it forward or back.  To fly left or right, simply lean your device in that direction.  On the bottom of the screen is a shoot button and the rest of the screen has an overlay to show important information.  Things like fuel, number of rounds left, points scored, etc.

Standing (flying would be a more apt word I guess) in your way are asteroids, alien crafts, space aliens, space bombs and most substantially an alien “mothership” for each level you go through in the game (after the first two levels the motherships will be re-used but have additional weapons and powers).  All of these alien scribbles are very well done.  They scale from being ridiculously cute or quite nefarious in appearance.  One of the green monsters that fires continuously at you has a huge smiley face and looks like am cloud flying around.  It's almost makes you sad when you have to fire your blaster cannon and annihilate it.

Graphically the game is everything you would expect from a doodle or scribble based game.  All of the graphics in the game have been hand drawn.  The background of the game looks like a notepad and most of the object designs are creative and pleasant looking.  The sound in the game isn't bad at all.  There isn’t really any music to speak of until you get near the alien ship at the end of a level.  At that point, you will hear some very ominous music that sets the mood.  I wish there was more of that type of thing but overall, the graphics and sound fit the game very well.

The game gives you 3 or 4 weapons to use to destroy the alien/asteroid death being hurled your way.  It would have been nice to have a few more options but overall the weapons given have a fairly satisfying feel.  The same holds true for the multiple things you need to account for as you fly forward.  Namely, not only are all of these alien space objects flying your way ensuring you are constantly on alert so you don’t get hit but you also need to keep track of how many fuel units, bullets, and lives you have left.  In order to refuel or re-load you need to put yourself in front of fuel or bullet canisters that will fly towards you.  Of course to do that you need to dodge or kill the objects in the way.

In my playtime, I was able to get myself to number 9 on the top OpenFeint player list.  Of course this game was just recently released so I imagine I will fall down the list quite quickly.  However, I did have one irksome moment in the game.  I was up to about 26,000 points or so - good enough to be very close to the top person on the OpenFeint community list and I still had 2 lives left.  Suddenly I received a phone call and the game quits (like you would expect).  However, when the call was over, the game loaded back up and the menu for the game was there instead of my ongoing high score shattering game.  Argh!  If there is one thing I wish every developer had in their game was the ability for it to save automatically before you answer a phone call.  This in no way is a game killer but was a frustrating moment.

Scribble Pilot has everything you would want out of a time killer.  It gives you interesting gameplay, pleasant graphics, a competitive sense to try and get a high score (thank you OpenFeint) and in general is very well made.  In the future I would love to see this developer add some achievements that you can earn to its OpenFeint community page along with having some system of saving for when a call comes in.  The bottom line is that if you are looking for a casual game where you get to fly, shoot things and try to beat my number 9 rank in OpenFeint - this is the game for you.

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lunes, 11 de enero de 2010

James Cameron's Avatar Review

Price: $6.99

Publisher: Gameloft

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It takes a special kind of person to have not heard of Avatar.  The movie is everywhere, its licensed games, ads, and toys make it hard to go anywhere without falling over them.  Over a billion dollars made at the box office in just about a month.  Maybe it will surprise you then that I haven't seen the movie.  Nevertheless, I have played the iPhone/iPod Touch game and I have some impressions.

This game has some type of weird storyline that I couldn't follow at all.  Perhaps it is based on the movie's storyline, but maybe not.  Anyway it sounds like you are a soldier that becomes a hybrid of a human and a Na’vi (blue aliens).  Along with looking the part, you now have the alien race's body and skill set (or something like that).  In that role you go to different places throughout the alien world named Pandora and fight off the many enemies in the process.

Avatar's gameplay revolves around you using your amazing Na'vi skills to kill wild beasts in the jungles of Pandora.  You hack and slash your way through the world.  You have the ability to use several different weapon types within the game, including a bow and arrow type weapon which is pretty fun.  Your character can perform some pretty amazing acrobatics and sometimes all of the action reminds you of a Tarantino flick, only on a really bright world.

The sound, along with the graphics are well done.  The score from the game is well suited for a science fiction based action game and the graphics are very clean, bright and plush with life.  The frame rate rarely, if ever drops on my 3GS.  Character models and beasts/monsters are also very well animated and overall the game feels fairly polished when it comes to the graphics and sound.  To be honest, It's not really a surprise as Gameloft usually excels in these departments in their games.

Unfortunately the part they usually don't excel in, the actual gameplay is again a mix of good and bad.  While the gameplay feels pretty lively, the game’s camera is not up to par.  In fact the camera is truly horrible.  There are times when you feel like you have no idea where to go and there is no way to direct the camera backwards.  Unfortunately all camera movements are performed automatically by the game.  Sometimes you will be attacked off screen by a beast and you won't even see them because they aren’t in your field of vision.

The game's difficulties don't end there.  This game is a plat former in the mold of Tomb Raider.  Like Tomb Raider there are jumping and climbing puzzles galore.  Also like early Tomb Raider games, the controls are very difficult to use when jumping.  Since the camera doesn’t follow directly behind your character all of the time, judging the distance you need to jump or the direction in which you should jump is made much more difficult than it needs to be.  One saving grace is that the game does create quite a few checkpoint saves along the way.  However it can be pretty annoying to do the same jumping puzzle for 15 minutes.

The controls are a mix of virtual d-pad and on screen action buttons that offer several different functionalities.  All in all, it's a good system for movement.  This game also offers quite a bit of content.  It took me about 6 or 7 hours to beat it in full and you end up going through about 15 levels.  Though there are quite a few levels, many of them are similar and again, there are far too many jumping puzzles.  One nice thing I can say is that even if I wasn't playing this game for a review site, I would have tried to finish it.  The gameplay of Avatar is usually satisfying enough throughout that I can partially overlook some of the camera issues.

With its lengthy campaign, pleasant graphics and sound I am going to suggest this game is worth it if you can get it for $5 or so.  Unfortunately it is priced a bit higher at this point but when it comes down during a sale you might want to take a chance with it.  The value of this game is that it gives you a ton of content and the action within it is a lot of fun. If your OK with looking past some of its issues, then you will probably have a pretty good time playing it. To me, it is obvious that with this game, Gameloft made a better effort than in past games (NOVA for example).  Next time out I hope they can do even better.

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domingo, 10 de enero de 2010

Quick Weekend Thoughts

Call of Duty, World at War Zombies, Madden, and N.O.V.A  are in the top 10 in top grossing games on the App Store.    I think that's a shame. None of them are worth the money.  Try picking up a game like Scrabble if you want a good weekend game.  It's really well done and will literally give you hours of enjoyment.  Better yet, buy Trenches or Boxed In 2.  Since I mentioned Madden as a bad buy, I guess I need to mention that even though I never did a review, don't buy this game.  EA is simply capitalizing on a well known product name.  The game isn't very good and loses its luster after about 10 minutes.  If your looking for a good football game, try Backbreaker.  Review coming soon.

viernes, 8 de enero de 2010

The Sims 3 iPhone and iPod Touch Review

Price: $6.99

Publisher: EA Mobile

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A series like the Sims is so ubiquitous that is really difficult to not go into any review without preconceptions of what features and functionality it should have.  After all, the first iteration of The Sims came in 2000.  10 years later the newest iteration of that game is still selling like hotcakes and its popularity has only slightly waned.   How can an iPhone game like Sims 3 live up to the idiosyncrasies, the detail and the personality you can find in the PC game of the same name?  Surprisingly, fairly well.

The game starts with you customizing a character to use within the game.  The customization is decent considering it's the first iteration on the iPhone.  You have quite a few different face models, clothing options and hair styles you can pick from.  You can also modify your character’s race, eye and hair color.  Once you have set up your character to be as aesthetically pleasing (or displeasing) as possible, it’s time to pick the personality types you character will possess.  These can be traits like shyness or even sleaziness.  While the game has quite a few options for customizing and creating your character, it's nowhere near as comprehensive as the PC version of the game so don't go in expecting quite as much.

Once you’re finished customizing your character, it's time to jump into your new virtual life.  The first thing you'll notice is that the graphics are pretty good.  Surprisingly they are up to par with the Sims 2 in many ways.  Most importantly you have full control of the camera to zoom in and out and pan around in 360 degrees.  The controls can take a bit of getting used to, especially the panning, but after a while they become third nature (not quite second nature).  The character models as well as the rest of the game world have a nice look and feel and if you have played either Sims 2 or Sims 3 on the PC, you’ll feel right at home on the iPhone/iPod Touch version.

Your virtual life includes doing a number of basic chores like eating, bathing, sleeping, etc but this is fairly standard for a Sims game.  Thankfully the frequency of these arduous chores has been turned down quite a bit in this game.  Your first task upon loading up should be to go into town.  The town has a variety of shops and attractions.  It is also the place you will go to find a job.  There are a number of vocations available in Sims 3, though a few more would have been nice.  Both sleeping and work time are handled fairly nicely by the game.  Simply go to work or go to sleep and the screen will fade out and fade back in when it's time to wake up or it's time to leave work.  It’s too bad real life doesn’t work so easily.

Many of the other communication actions you are able to do in the PC/console versions of the game are here as well including talking, romancing, gossiping, woohooing, etc.  However, there are quite a few actions missing.  For example, you won’t find star gazing or staring at the clouds as an option in this version of the game and there isn’t any slapping or hacky sack playing either.  The amount of items you can buy is also severely limited in game.  And if you’re looking forward to customizing your house and building it your way, you won't be happy with Sims 3 on the iPhone.  There is no custom build mode in the game.  You can hire a company to upgrade your existing house but that’s the extent of what you can do when to customize your house.

Overall though, the game offers a lot.  I haven't even mentioned the fishing, farming, cooking with recipes, etc that are part of the game.  They were rally able to pack the game with both the look and feel of the PC version and that’s no small feat.  If you’re a Sims fan, this game is great on the go.  If you never really liked the Sims in the first place, this game probably isn't going to change your mind.  One thing is sure; this won’t be the last version of The Sims for the iPhone/iPod Touch.

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